MUSEUMS & SOCIETY 2034: TRENDS AND POTENTIAL FUTURES

Additional Comments on Part IV, "myCulture"

 

From James Chung of Reach Advisors: 

As we embark on this exploration of the future, we thought it might be worth sharing a bit about the process behind how some of these projections came to be, and why myCulture emerged as a topic of focus. 

 

One of the early steps of this project was a comprehensive literature review of nearly a thousand articles, data sets, interviews and discussion forums to identify trends most likely to change U.S. society and museums during the next 25 years. But the cost of information overload was immense. That process provided a ton of areas of potential inquiry, but no means to prioritize relevance or likelihood for the trends paper. 

 

The organizing breakthrough happened when we sat back and asked, what would we have nailed and what would we have missed, if we'd been asked in 1984 to project what would happen in 2009.  As we looked back, most of the biggest shifts that took place in that time period were clustered in three areas: Technology and communications, population dynamics, and the economic and geopolitical landscape.

 

Given that hindsight is a lot easier process than foresight, a key theme emerged from that exercise: When we look at those three categories, almost all of the biggest changes that impact our lives in 2009 had roots in emerging undercurrents from 25 years ago. Not that we would have predicted 2009 perfectly, but we suspect that a detailed exploration in 1984 would have identified a number of the emerging undercurrents likely to affect how things would play out (if not always predictably) in 2009.  (One massive shift we’re pretty sure we would have missed was the Internet. Almost no-one at the time could fathom the potential impact of the couple of hundred computers connected to the ARPANET, a Defense Advanced Research Projects Administration project to create an interconnected computer network that could survive a nuclear attack.) 

 

So we at Reach Advisors ended up focusing this paper work on topics with emerging undercurrents in 2009 that have high odds of reshaping our lives (and as a result, our museums) 25 years from now.  While this approach means missing the occasional “Black Swans” that emerge from nowhere, looking for the emerging undercurrents sure did help provide focus for an examination of how things are likely to change.  

 

(One other thing to note is that focusing on an absorbable number of topics for each point means that a lot never made it into the trends paper.  For example, in the editing process, we only shared one example of how likely technology advances are likely to impact our lives in 2034. If anyone wants to hear more emerging undercurrents in technology that will shape how we live, but might not have merited inclusion in this version of the trends paper, we’re more than happy to share more of what we uncovered.)

 

Now, back to the world of myCulture: This is a fascinating topic driven by how the combination of technology and communications advancements has wired the expectations and behaviors of a generation fundamentally different from the majority of us who will read this trends paper.  Profound shifts are already evident, but it’s more than just looking at how young adults are behaving in 2009.  The fun starts when we think about what happens when their expectations drive how the world will operate 25 years from now. 

 

By the way, thanks to the folks at the Center for the Future of Museums team for coining the term ‘myCulture’ to describe this shift rather aptly. We hope that this concept, and this entire process, sparks thoughts and provides a new lens to think about how museums continue to increase their relevance in a changing world. We’d love to hear your comments and thoughts that can spark further discussion and shape what additional information we present at the upcoming AAM conference in Philadelphia. Enjoy!

From Susie Wilkening of Reach Advisors: 

Technology has allowed customization at levels not seen since, well, pre-industrial times. I can customize mass-produced products so that they uniquely represent me. You can do it your own way. It will still be mass-produced. It will still be one-of-a-kind. Mind-boggling.


Customization, and the technology behind it, is permitting an explosion in creative endeavors that is stunning. I see it when I go to an “alternative” craft fair and cannot move because of the huge crowds of 20-somethings. But it is OK, because any vendors I miss I can find online. 

 

I see it when I watch my 16-year-old neighbor shoot a video with his friends (and post it on YouTube) . . . based on their favorite movies and video games. Video games in which each player plays the protagonist. (I also see it when a New York Times reporter chafes “at how little control I had, at my inability to affect the narrative” in books and movies. Why? Because of video games in which he is used to playing a part, changing the story. See http://www.nytimes.com/2009/01/24/arts/television/24vide.html?ref=arts.)

 

Technology makes it possible, yet technology is what also, to some extent, sparks a creative backlash. There is a strong, growing yearning to get back to basics, go handmade, and add meaning to everyday things. And the current recession seems to be exacerbating these desires (craft supply stores are not hurting despite the economic malaise, see http://www.nytimes.com/2008/12/23/business/23craft.html). 

 

There is also a backlash growing against screens, beeps, and ringtones. According to our research of core visitors to museums, adults under forty are the least likely to seek out technology in a museum (see http://reachadvisors.typepad.com/museum_audience_insight/2009/01/technology-and-museums.html). Moms want the museum to be an oasis of real experiences for their children. And more and more museums are places for respite, retreat, and calm . . . the antithesis of our daily lives.

 

Right now, these are trends. But we love these trends for museums. Looking ahead into our crystal ball, these trends are poised to develop into extremely important shifts in how Americans choose to experience their world. They want to be personally engaged, immersed in experiences that are unlike what they have a home, and they want it in a way that is authentic, real, and creates respite and retreat.

 

It sounds like an impossible task. Yet museums innately have these attributes, which they can build upon to become even more important to our communities and our audiences. They can be places for creatives to find inspiration in objects from the past, and they can be places where we can escape into stories . . . or start new ones. And they will continue to be places for the real, the authentic, the counterbalance for our crazy lives. 

 

Just don’t forget to let me share what I do at the museum with my Facebook friends. 

  

Here are some links that illustrate these themes:

 

Customization:

 

Creativity:

 


The Center for the Future of Museums is an initative of the American Association of Museums
© 2009 American Association of Museums